Microsoft 98-374 - MTA: Gaming Development Fundamentals Exam

Question #11 (Topic: )
With regard to a high-level shading language (HLSL) effect file, which two shaders are
required for a technique to function properly? (Choose two.)
A. vertex B. Hull C. Domain D. Pixel E. Geometry
Answer: D,E
Question #12 (Topic: )
Which namespace must be included in your XNA code to support a game pad, a keyboard,
and a mouse?
A. Microsoft.Xna.Framework.Design B. Microsoft. Xna.Framework. Media C. Microsoft.Xna.Framework. Input D. Microsoft.Xna.Framework.Net E. Microsoft.Xna.Framework.GamerServicea F. Microsoft.Xna.Framework.Storage
Answer: C
Question #13 (Topic: )
In an XNA Game Studio 4.0 project, what is the name of the process that imports and
transforms an art asset from its original file format into a data file that can be loaded at run
time?
A. Content Processor B. Content Pipeline C. Content Importer D. Content Manager
Answer: B
Question #14 (Topic: )
Which XNA class contains skeletal animation data when a model file is loaded into
memory?
A. BoneContent B. Children C. Parent D. Animations
Answer: A
Question #15 (Topic: )
: 45 HOTSPOT
For each of the following statements, select Yes if the statement is true. Otherwise, select
No. Each correct selection is worth one point.
[Microsoft-98-374-6.0/Microsoft-98-374-11_2.png]
Answer: [Microsoft-98-374-6.0/Microsoft-98-374-12_2.png]
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