Match each collision-detection method to its description. (To answer, drag each method from the column on the left to its description on the right. Each method may be used once, more than once, or not at all. Each correct match is worth one point.)
Answer :
Explanation:
Which technique is responsible for handling animations, detecting input, and rendering scenes?
Answer : A
Explanation: http://msdn.microsoft.com/en-us/library/bb203873.aspx
Which type of coordinate system does Direct3D use by default?
Answer : C
Explanation: http://msdn.microsoft.com/en-
us/library/bb197956(v=xnagamestudio.31).aspx
To play musical tracks in random order by using a game engine, you should use a script that:
Answer : C
Explanation: http://msdn.microsoft.com/en-us/library/dd231914.aspx
You are working on a complex turn-based strategy game.
Which feature will keep your audience interested?
Answer : B
Explanation:
http://www.gamasutra.com/view/feature/132368/unlocking_achievements_rewarding_.php
What is the name of the data type for a transformation matrix in high-level shading language (HLSL)?
Answer : B
Explanation: http://www.catalinzima.com/xna/tutorials/crash-course-in-hlsl/
: 88
Which term describes what happens to a Windows Phone 7 game when the operating system switches to a different process and the game is halted?
Answer : D
Which two terms refer to the collection of 3D models, 2D images, sound, and music?
(Choose two.)
Answer : A,B
Explanation: http://gamedevelopedia.com/category/XNA-40-Workshop.aspx
: 35 DRAG DROP
You are writing per-pixel collision-detection code for a game in which two objects collide.
All requisite variables have been predefined.
Match each code segment to its action. (To answer, drag each code segment from the column on the left to its action on the right. Each code segment may be used once, more than once, or not at all. Each correct match is worth one point.)
Answer :
Explanation:
Which XNA method should you use to get the height and width of text rendered with a
SpriteFont?
Answer : A
Explanation: http://msdn.microsoft.com/en-
us/library/microsoft.xna.framework.graphics.spritefont.measurestring.aspx
Which three structures belong to the Xna.Framework.Input namespace? (Choose three.)
Answer : A,B,C
Explanation: http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.input.aspx
Which graphic file format loses fidelity when compressed?
Answer : B
Explanation: http://www.w3.org/TR/PNG/
You are working on a game that has a grid on which the avatar of the player moves in steps. The origin (0,0) is at the upper-left corner of the game board. Y increases toward the bottom, while x increases toward the right.
Which code segment should you use to move the avatar of the player by 3 units to the
South and 3 units to the West?
Answer : D
Explanation: http://msdn.microsoft.com/en-us/library/jj131041.aspx
What are the main stages of a finite state machine?
Answer : C
Explanation: http://www.gamedev.net/page/resources/_/technical/general- programming/finite-state-machines-and-regular-expressions-r3176